Volaanir
About game mechanics, there are some things i thought about, like damage. In Skyrim, there are 10 types of damage: Poison, Sun, Fire, Frost, Shock, Kinect(or Force), Animal, Dragon, Light and something i call Decay. Without taking the shouts in consideration, the sources of fire, frost and lightning damage are well known for whom played Skyrim, they come from spells and enchantment; kinect damage comes from unenchanted weapons, poison comes from obvious sources, sun damage comes only from the Auriel's bow, animal damage comes only from the Bow of the Hunt, dragon damage comes from the sword Dragonbane, light damage comes from lunar weapons, and decay damage comes from enchantments that damage or absorb health, magicka and/or stamina. But with shouts, the situation is different. There's certainly no such thing like light, sun, animal or poison damages in shouts; fire and frost damages come from the breaths, frost damage also comes from Ice Form, shock comes Storm Call, kinect comes from Unrelenting Force and Cyclone, decay comes from Soul Tear, Marked for Death and Drain Vitality; but dragon damage may come from the shout that Miraak uses to instant slay a dragon. So here is my damage cycle: fire->shock->frost->fire; kinect->decay->(frost,fire,shock)->kinect; dragon->all(including dragon) That disposition mean: a type does half damage on the type that comes before it(in the left), does normal damage on it's own type(except dragon), and does plus 50% extra damage on the type that comes after it(in the right). The final result That also helps determine the rarity of the card.
Volaanir
October 6, 2014 |
About game mechanics, there are some things i thought about, like damage. In Skyrim, there are 10 types of damage: Poison, Sun, Fire, Frost, Shock, Kinect(or Force), Animal, Dragon, Light and something i call Decay. Without taking the shouts in consideration, the sources of fire, frost and lightning damage are well known for whom played Skyrim, they come from spells and enchantment; kinect damage comes from unenchanted weapons, poison comes from obvious sources, sun damage comes only from the Auriel's bow, animal damage comes only from the Bow of the Hunt, dragon damage comes from the sword Dragonbane, light damage comes from lunar weapons, and decay damage comes from enchantments that damage or absorb health, magicka and/or stamina. But with shouts, the situation is different. There's certainly no such thing like light, sun, animal or poison damages in shouts; fire and frost damages come from the breaths, frost damage also comes from Ice Form, shock comes Storm Call, kinect comes from Unrelenting Force and Cyclone, decay comes from Soul Tear, Marked for Death and Drain Vitality; but dragon damage may come from the shout that Miraak uses to instant slay a dragon. So here is my damage cycle: fire->shock->frost->fire; kinect->decay->(frost,fire,shock)->kinect; dragon->all(including dragon) That disposition mean: a type does half damage on the type that comes before it(in the left), does normal damage on it's own type(except dragon), and does plus 50% extra damage on the type that comes after it(in the right). The final result That also helps determine the rarity of the card. |