Well, we can put something called powers, and it will have a number that show its cost, to pay that number, we use cooldown from words and cloaks. The player choose some cloaks and words attached to a creature, and remove some cooldown to pay the power. After the effect of the power is resolved, it will go to the graveyard, and the cards choosen to pay the cost will have to wait the amount of turns subtracted to work again. This means that the effect of a cloak will not be triggered until the time passes, the additional attack points are suspended until the time passes. And a thu'um can't be used until all words are functional again.
Card game
Volaanir October 7, 2014 |
Well, we can put something called powers, and it will have a number that show its cost, to pay that number, we use cooldown from words and cloaks. The player choose some cloaks and words attached to a creature, and remove some cooldown to pay the power. After the effect of the power is resolved, it will go to the graveyard, and the cards choosen to pay the cost will have to wait the amount of turns subtracted to work again. This means that the effect of a cloak will not be triggered until the time passes, the additional attack points are suspended until the time passes. And a thu'um can't be used until all words are functional again. |
Mul klo riik October 7, 2014 |
Volaanir Good idea. I understand what your saying but let's use better syntax. This is going to get confusing. |
Volaanirand remove some cooldown to pay the power.
Good idea. I understand what your saying but let's use better syntax. This is going to get confusing.
Volaanir October 7, 2014 |
Mul klo riik Here is what I thought, we talk to paarthurnax to make this an official project of the Thuum.org community. The first thing to do is make a recruitment thread. After the team is defined, we will open a thread to discuss the rules I and you presented here. After the rules are settled, is necessary to create cards. When the cards are defined, we start to code an alpha version with a basic GUI and no TCG elements, only deckbuilding, battling against AI, but this version will only be avaliable for a time, maybe 4 weeks, when we collect feedback of the community. After that, the team will discuss the revision of some rules and cards, and present the community with the changes we did, then we make a new alpha version with the changes. A new period of feedback gathering begin and a final alpha is made. The next step is start to make the artwork for the cards, sound effects for the game, the game GUI, and the metagame elements(this is what will make the game a TCG). Of course, all the elements will need the approval of the community. When this is settled, we make a beta version with these new elements, then gather feedback, apply the changes in a new beta, gather more feedback, and then make the final complete beta. The only difference between this beta and the final game is the lack of multiplayer. The multiplayer part is tricky, so will gonna take some time until is done. when the multiplayer is finally done, we start to make game expansions, with new cards created and chosen with the help of the community.
Also, I have a suggestion to the game name: "Tushak". The name is that because trade in dovahzul is "Tun", card is "Shaal" and game is "Kred". So trading card game is "Tunshaalkred", but that is not sound that good, so in my opinion "Tushak" is better. |
Mul klo riikGood idea. I understand what your saying but let's use better syntax. This is going to get confusing.
Here is what I thought, we talk to paarthurnax to make this an official project of the Thuum.org community. The first thing to do is make a recruitment thread. After the team is defined, we will open a thread to discuss the rules I and you presented here. After the rules are settled, is necessary to create cards. When the cards are defined, we start to code an alpha version with a basic GUI and no TCG elements, only deckbuilding, battling against AI, but this version will only be avaliable for a time, maybe 4 weeks, when we collect feedback of the community.
After that, the team will discuss the revision of some rules and cards, and present the community with the changes we did, then we make a new alpha version with the changes. A new period of feedback gathering begin and a final alpha is made.
The next step is start to make the artwork for the cards, sound effects for the game, the game GUI, and the metagame elements(this is what will make the game a TCG). Of course, all the elements will need the approval of the community. When this is settled, we make a beta version with these new elements, then gather feedback, apply the changes in a new beta, gather more feedback, and then make the final complete beta. The only difference between this beta and the final game is the lack of multiplayer.
The multiplayer part is tricky, so will gonna take some time until is done. when the multiplayer is finally done, we start to make game expansions, with new cards created and chosen with the help of the community.
Also, I have a suggestion to the game name: "Tushak". The name is that because trade in dovahzul is "Tun", card is "Shaal" and game is "Kred". So trading card game is "Tunshaalkred", but that is not sound that good, so in my opinion "Tushak" is better.
Loniizrath October 7, 2014 |
Or just Tunshaal. That sounds better than Tushak. |
Or just Tunshaal. That sounds better than Tushak.
Volaanir October 7, 2014 |
Well, I want something that remembers the three words, but name is also in discussion. |
Well, I want something that remembers the three words, but name is also in discussion.
Mul klo riik October 7, 2014 |
I temporarily named it rotmulaag on one of my files. Not very exciting, Kredsetun, or kredsetunne, Game of cards. |
I temporarily named it rotmulaag on one of my files. Not very exciting, Kredsetun, or kredsetunne, Game of cards.
Volaanir October 7, 2014 |
As I said, everything can and must be discussed in this game. |
As I said, everything can and must be discussed in this game.
Ahmuldein October 22, 2014 |
Nice to have this up and running again!
|
Nice to have this up and running again!
Volaanir October 22, 2014 |
so the better thing to do now is alert all the envolved and delay the rule discussion thread to monday |
so the better thing to do now is alert all the envolved and delay the rule discussion thread to monday
Ahmuldein October 22, 2014 |
So...there will be yet another thread...Can I be at least told to draw something...Just ONE thing over the weekend....Even if it is something unimportant I MUST KNOW!!!!
|
So...there will be yet another thread...Can I be at least told to draw something...Just ONE thing over the weekend....Even if it is something unimportant I MUST KNOW!!!!
Volaanir October 22, 2014 |
if you want, you can draw the back of the cards and maybe the background image for the battlefield |
if you want, you can draw the back of the cards and maybe the background image for the battlefield
Mul klo riik October 22, 2014 |
@Ahmuldein For the backgound, draw us a picture of a dragon, on a rock, burning a man clad entirely in dwarven armour to his left. On the right, an archer shooting him with 99 ebony arrows. |
@Ahmuldein
For the backgound, draw us a picture of a dragon, on a rock, burning a man clad entirely in dwarven armour to his left. On the right, an archer shooting him with 99 ebony arrows.
Ahmuldein October 22, 2014 |
ok...I think I have a good idea for this... |
ok...I think I have a good idea for this...
Volaanir October 23, 2014 |
here is the changes in the document made by Toxikyle: https://docs.google.com/document/m?id=1KTDB-fJO1xu3-O3f2N90wMwS9gOT4gYhMy8F46hN9BA |
here is the changes in the document made by Toxikyle:
https://docs.google.com/document/m?id=1KTDB-fJO1xu3-O3f2N90wMwS9gOT4gYhMy8F46hN9BA
Foduiiz October 23, 2014 |
Whoever wrote the first post spelled 'kinetic' wrong. Kinect is an Xbox thing. Lol, sorry if I'm being pedantic. |
Whoever wrote the first post spelled 'kinetic' wrong. Kinect is an Xbox thing.
Lol, sorry if I'm being pedantic.
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