1) You start with 100 HP, I will decide how much damage something does
2) Just name your race. Each race has its bonuses.
3) If you cast a spell it will take up magicka, mages start off with 100 M (it takes 10 M per spell, magicka regernates 10 each scenario)
4) Power attacks take up stamina (everyone has 100 S, it takes 10 S per attack, stamina regernates 10 each scenario)
5) Racial Abilities regernate ever 5 scenarios.
6) No being OP, you must build your way up
7) Who ever gets to level 81, first gets a large amount of gold. (you level up every 5 scenarios)
8) To make potions/posions you will find ingredients spread throughout the map, you can buy materials. The same goes for smithing.
9) You can interact with other members, such as trading and helping each other with dungeons.
10) Everytime you level up, you can choose an attribute to level up (health, stamina, magicka)
11) Only playable races of TES
12) USE STRATEGY! YOU DIE, YOU START OVER
(I'm the dungeon master, I will create the scenarios)
Nord: Battle Cry
Redguard: Adrenaline Rush
Breton: Dragon Skin
Imperial: Emperor's Voice
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High Elf: High Born
Orc: Bererker Rage
Wood Elf: Control Animal
Dark Elf: Ancestor's Wrath
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Khajiit: Night Eye (can use anytime)
Argonian: Hist Skin
Starting Gear: You will start off with a full set Hide Armor, giving 55 armor. (gives some resistence, only to physical. You have an Iron Sword doing 7 damage. As for magic, you ONLY have Flames and Sparks. You will have 15 lockpicks (to lockpick you must choose the right word, if you get the word wrong, one lockpick breaks, I will give hints, depending on the difficulty of the chest/door)