I feel the same way. I pace for hours on end some days!
Community Mod?
Duryoljot April 6, 2016 |
I feel the same way. I pace for hours on end some days! |
Malboviing April 6, 2016 |
Who doesn't? |
Who doesn't?
Hofkiindokul April 6, 2016 |
Add extra actions that our characters can do (that can't usualy be done by npc or player) such as new attacks or facial expressions! |
Add extra actions that our characters can do (that can't usualy be done by npc or player) such as new attacks or facial expressions!
Duryoljot April 7, 2016 |
Ummm. Where did you... Well, welcome to the already planned out mod thread! I-uh... Would you care to provide an explanation for... Eh, I'll roll with it. Anyhoo, new animations in our characters will be difficult, they don't turn out most of the time (from what I've seen), but WOULD be interesting. But I'm sure there is enough data for Loniizrath to use in rhe mod already to make it interesting! |
Ummm. Where did you... Well, welcome to the already planned out mod thread! I-uh... Would you care to provide an explanation for... Eh, I'll roll with it.
Anyhoo, new animations in our characters will be difficult, they don't turn out most of the time (from what I've seen), but WOULD be interesting. But I'm sure there is enough data for Loniizrath to use in rhe mod already to make it interesting!
Mirkrilaar April 7, 2016 |
Well, Im definitely sure that what Loniizrath can do for me is to basically copy the same character on the origional mod from me and just carry it over to this one. |
Well, Im definitely sure that what Loniizrath can do for me is to basically copy the same character on the origional mod from me and just carry it over to this one.
Loniizrath April 7, 2016 |
Now THIS is what I'm talking about! The fewer custom assets, the better.
YES! Thank you! Appreciate the limited capabilities of your programmers, people. Hofkiindokul I don't like you. |
I'm sure there is enough data for Loniizrath to use in the mod already to make it interesting!
Now THIS is what I'm talking about! The fewer custom assets, the better.
Well, Im definitely sure that what Loniizrath can do for me is to basically copy the same character on the origional mod from me and just carry it over to this one.
YES! Thank you! Appreciate the limited capabilities of your programmers, people.
HofkiindokulAdd extra actions that our characters can do (that can't usualy be done by npc or player) such as new attacks or facial expressions!
I don't like you.
Duryoljot April 7, 2016 |
Oh yeah, he showed me some sick screen shots. |
Oh yeah, he showed me some sick screen shots.
Duryoljot April 7, 2016 |
And I just realized I forgot to post that several minutes ago. |
And I just realized I forgot to post that several minutes ago.
Loniizrath April 7, 2016 |
Yeah, the ones from Avorah's mod and Mirkrilaar's mod. Did I show you the mod I put up on the Nexus? |
Yeah, the ones from Avorah's mod and Mirkrilaar's mod.
Did I show you the mod I put up on the Nexus?
Duryoljot April 7, 2016 |
No... But I'm interrested. |
No... But I'm interrested.
Loniizrath April 7, 2016 |
Not anything too remarkable, just makes Skooma a little more interesting http://www.nexusmods.com/skyrim/mods/73480/ |
Not anything too remarkable, just makes Skooma a little more interesting
http://www.nexusmods.com/skyrim/mods/73480/
Mirkrilaar April 7, 2016 |
I dont believe that its complete, but its good. |
I dont believe that its complete, but its good.
Duryoljot April 7, 2016 |
BETTER better skooma, huh? That sounds trippy as all hell. I'm guessing that items start to fly and people start dancing around you? |
BETTER better skooma, huh? That sounds trippy as all hell. I'm guessing that items start to fly and people start dancing around you?
Loniizrath April 7, 2016 |
Yeah, basically. It also jacks up the value and lets you make your own Skooma, so you can become a drug dealer if you want. |
Yeah, basically. It also jacks up the value and lets you make your own Skooma, so you can become a drug dealer if you want.
Loniizrath April 7, 2016 |
I tried to make it addictive as well, but since the addiction mechanic was never fully implemented, it was going to be nearly impossible to work with. It'd be easier if Dawnguard files worked with the Creation Kit. |
I tried to make it addictive as well, but since the addiction mechanic was never fully implemented, it was going to be nearly impossible to work with. It'd be easier if Dawnguard files worked with the Creation Kit.
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