(If you don't mind, Belle . . . )
Name: Falin Nightlake
Gender: Female
Species: Bosmer
Age: 210 (Looks like she's in her late twenties though)
Place of Birth: A remote village in Valenwood
Class: Agent
Major Skills: Stealth and archery
Weapons: Senche Tiger bone dagger, bow
Appearance: Link (Note, only if she's Dragonborn would the horns be glowing)
Falin shares many similarities with other Bosmer: a slender yet strong build that allows for an agile fighting style, and her eyes carrying that unnatural look they're known for. Black sclera with a blood red iris. She prefers to keep her snow white hair very short. Taking on an aspect of the Wild Hunt out of desperation wasn't without its consequences. Horns now grow from her head, teeth changed into fangs and her nails hardened to claws.
Her armor is made from leather. Dragon scales have been meticulously layered on top to create a flexible but strong armor. Any extra needed reinforcement is provided by carved dragon bones.
History: As a child, she unintentionally led to her village being "cleansed" by the Aldmeri Dominion due to the humans that had married into and lived with the clans. Nearly everyone that lived there had been killed. She was found by a group known as the "Warriors of Y'ffre" and grew up closely following the Green Pact. Falin eventually began wandering Tamriel in search of some kind of purpose.
She ran into Sauriil while traveling through Skyrim and was pulled into helping save Tamriel from Daedric invasion. After helping cleanse Nirn of corruption in a later adventure, she was named an Immortal and became the vessel of Y'ffre. Though her newfound powers came with a cost: she could never settle down. Trying to create some kind of permanent home would result in tragedy befalling it and destroying it.
Following her adventures, she continues to wander, helping those in need. However, she never lingers once the problem has been dealt with.
Abilities: As an Immortal, Vessel of the god Y'ffre, she's been granted abilities that others wouldn't normally be able to use
- Regeneration: she can heal from minor cuts, bruises, etc. in a matter of minutes. More serious cuts are typically healed in 5 hours. Grievous wounds and broken bones require several days to recover from.
- Controlling the Green: She is able to take control of plants and use roots and vines as an enchanted binding on her opponents. Plant life will bend to her will and she can use them to gather information on the surrounding area. This ability is amplified greatly within Valenwood
- Summon Spectral Beasts: Call spectral creatures to aid in scouting, combat, or travel. However, these creatures can be easily slain. They can be summoned even if she's unconscious as a sort of defense mechanism.
- Champions of the Hunt: Summon the champions from previous Wild Hunts. Can only be used once per week
- The Great Story: Access and even alter the memories of another. Requires the person to be in a trance like state otherwise it causes great strain on her and the one whose Story she's viewing. Also more likely to fail.
- Heightened senses: These are a result of almost becoming a creature of the Hunt. Her sight, hearing, and sense of smell are far greater than any man or mer.
Misc. Outside of her abilities as an Immortal, she is incapable of using any kind of spell.