I've justed posted an updated mod on Nexus. Here's a changelog:
- The claw puzzle door now correctly states the required item when it's missing from the player's inventory. Previous it indicated the Ebony Claw was required.
- The Nordic heads by the chain puzzle should now correctly display the dragon runes associated with each chain. The folder the custom mesh appeared in was originally misnamed, causing the model to not be displayed in-game. If you have downloaded version 0.5, this can be manually fixed by navigating to your Skyrim install and moving the mesh files located in Skyrim\Data\meshes\dungeon\nordic\clutter to Skyrim\Data\meshes\dungeons\nordic\clutter.
- Adjusted the wooden planks on the final jump so they can be reached consistently.
- Fixed a seam between the upper catacomb and the connecting hallway.
- Fixed an issue where NPC's and physics from Shouts or spells could trigger the plates in the boss chamber.
- Adjusted NavMesh in the boss chamber to prevent potential problems where enemies could get stuck in certain spots.
Thanks again for your feedback so far! Now that some people have gone through the mod, I'll share some specific discussion questions in a bit.